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Price list (Melee weapons)

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Legend: gm = gold Miza, sm = silver Miza, cm = copper Miza

1 gold Miza = 10 silver Miza = 100 copper Miza

Contents

Melee Weapons

Weapons with a racial tag in parentheses are exclusive to the listed race and are not for sale. Also, while some "martial-art" type weapons such as a Katana and Naginata are listed along with a small number of others, these types of weapons are not commonly found in Mizahar because that particular "real-world" culture that these weapons sprouted from, does not exist. The occurrence of some of these types of weapons evolved from specific smiths who crafted their own style throughout history; styles of which never really caught on in mainstream weaponsmithing. IMPORTANT NOTE: See Isurian Steel in the Lore for more detailed information on that material.

Tiny

Item Price Item Price Item Price
Bagh Nakh A claw-like weapon made to fit under or against the palm or over the knuckles. Four or five curved blades are affixed to a crossbar or glove with the weapon being used to slash through skin and muscle. Often found in use by assassins or by thieves looking for an easily concealable form of protection in their line of work. 3 gm Bladed Boots The blades in these boots are typically extended via a spring located in the heel and activated by pressing firmly down upon it. 20 gm Dagger A common weapon often used as a secondary item of offense or defense. 2 gm
Dagger, Assassin’s This broad-bladed dagger is designed to inflict vicious, gaping wounds that are difficult to mend. 4 gm Dagger, Double-Bladed Consisting of two blades mounted together upon a central hilt. 8 gm Dagger, Ear A thin, double-edged dagger with a pommel that resembles a human ear. 5 gm
Dagger, Hollow Pommel The handle of this dagger is actually a secret carrying case. On most of these daggers, the pommel’s bottom portion screws off to reveal the handle’s hollow centre, though on some the blade actually twists off. 20 gm Dagger, Punching This dagger puts the full force of the wielder’s punch behind it. 2 gm Daggers, Tamo Tamo daggers, which are always sold in pairs, are thin, stiletto blades mounted on an often elaborately-carved, thick, wooden handle. Each handle has a slot near the blade that serves as a sheath for its twin – when the blades are sheathed the handles form a sturdy club. 20 gm
Finger Razors Attached to a ring worn near the knuckle of any finger, this blade sits snugly between outstretched fingers where it will be hidden until needed. 5 gm Flametongue The flametongue has a similar blade to the flamberge, being extremely wavy in design. This confers many of the advantages of the larger sword to this dagger, allowing it to cause crippling damage against an enemy. 40 gm Garotte A handheld ligature of chain, rope, scarf, wire or fishing line used to strangle a person. 5 sm
Gauntlets Although considered a piece of armor by most, the gauntlet also makes an effective weapon. Striking someone with an armored fist can be devastating while not necessarily being lethal. 2 gm Fias, Plain These metal fingertip blades are often razor-sharp and can be used as weapons in hand-to-hand combat. They are Benshira in origin, with the name meaning 'claws' in Shiber. One set includes five Fias sized for one hand. 10 gm Fias, Decorative These metal fingertip blades are often razor-sharp and can be used as weapons in hand-to-hand combat. These fingertip blades are decorated to look like elaborate jewelry, though they are deadly. They are Benshira in origin, with the name meaning 'claws' in Shiber. One set includes five Fias sized for one hand. Decorative fias are designed to look like elegant jewelry and are often crusted with semi-precious gems. 50 gm
Gauntlets, Edged Blades are placed along the back of the gauntlet to allow the one to slash an opponent with a backhanded swipe. These gauntlets also bare a rather intimidating appearance. 8 gm Gauntlets, Spiked The knuckles of these gauntlets are set with inch-long spikes which make a punch become much more deadly. 5 gm Gauntlets, Studded Weighted studs are placed upon the gauntlet to provide a more punishing blow to foes when a strike is landed with this gauntlet. 5 gm
Gauntlet, Teethed These gauntlets are meant to catch an opponent’s blade and help in disarming him. The fingers, knuckles, wrist and forearm areas of these gauntlets have irregular shaped protrusions that can catch small blades allowing the wearer an advantage. 10 gm Knife The knife is any blade smaller than a dagger, ranging from hunting blades to steak knives. Though not necessarily designed for direct combat, a knife can make for a good back-up weapon in a pinch. 5 sm Knife, Wrist A tiny, single-edged knife small enough to be concealed upon one's body in a way that is difficult to detect. Such knives are often found tucked into bracers, sewn into sleeves, hidden in boots, pretty much anywhere. 1 gm
Knuckleduster A knuckleduster is a spiked, leather strap worn across the knuckles that makes the wearer’s punches much deadlier. 5 sm Kukri This heavy, curved dagger has its sharp edge on the inside of the curve. 8 gm Lakan (Akalak) These twisted daggers are the preferred Akalak Warriors. Forged as part of a right of passage, these weapons are sacred to the Akalak. If anyone saves an Akalak Warrior's life, they tend to gift them with one of their Lakan, which the person can keep until the debt is repaid. Reported to have powerful connections to the warriors, the Akalak always know where their Lakan are. NA
Mace, Light A short, steel haft with a flanged head that relies on the strength of the wielder to deal damage. 5 gm Py-pole Pycons only. A long, highly elastic staff made from tree resin, the Py-pole has a sharp metal tip and can be used to stab or defend, though its foremost intent is as an aid for performing incredible leaps that usually result in powerful flying kicks. 10 gm Py-string Pycons only. They are sometimes seen wielding sharp spiderweb silk strings, holding one end in either hand. The fighter will generally vary the length of string between their hands during the fight, using them to parry, deflect, trip and cut opponents. 12 gm
Py-whip Pycons only. This whip is proportionally much longer than a whip for the bigger races. Made from extremely flexible leather materials, it is long enough to form dozens of coils and is usually wielded with two hands. When released, it can capture an opponent's limb and throw them around with a single movement. Its drawback is that the whip needs to be fully recoiled before it can be used again. 10 gm Ribbon Daggers Ribbon daggers consist of a small, flat blade and a series of ribbons or strings for the handle. The user spins the weapon much like a sling. The benefit of these weapons is in concealment. Because the blade is so small, it can be placed on or in clothing, leaving only brightly colored ribbons showing. This weapon is used mostly by entertainers who want a little extra protection. 1 gm Sickle This weapon is like a farmer’s sickle, but it is strengthened for use as a weapon. 6 gm
Spiked Helmet This is a strong and well-armored helmet with a long, sharp spike mounted upon its top. Fashions and styles vary, but spikes have been seen measuring over a foot in length. 25 gm Stiletto A dagger with a needle-like point meant more for piercing and puncturing than for cutting. It lacks a cutting edge is used primarily against heavily armored opponents. 1 gm Suvai (Konti) These are three-pronged weapons carved from the shed spiral horns of a white ocean whale. Complete with spiral handles they are used almost exclusively by the Konti women. When they draw blood, the Suvai tend to weaken the person they cut or pierce, so its highly likely the horn the Suvai are carved from is inherently poisonous to those not Konti. NA
Sword-Catcher Smaller than the sword-breaker, this dagger-sized weapon is based around the same principle, forged with two prongs that allow it to trap and break swords. 9 gm

Small

Item Price Item Price Item Price
Angle-Knife A curved, double-edged dagger, some examples are so extreme in their curvature that the point extends at right angles away from the hilt. The angle-knife can be a vicious weapon in the right hands, dealing serious wounds to even a well-armored enemy. 10 gm Armor Blades (Isurian) These blades sprout from the elbows, knees, forearms, shoulders or any other surface that could be used for striking out at an enemy. Sliding on hinged rails, these blades are normally retracted flat against the armor but those who are proficient in their use can snap the blades out for quick use. Requires a separate suit of armor. 100 gm Club A wooden club is so easy to find and fashion that it has no cost. NA
Dagger, Sap Pommel Incorporates a heavy, one-inch diameter bludgeon at the end of the dagger’s pommel. 1 gm Gladius Looking much like an ornate short sword, the gladius is actually a very different weapon. With a blade expertly-honed to the keenest point, the gladius is exceptionally well-balanced and utterly lethal in skilled hands. 45 gm Halfspear Half the length of an average spear. 1 gm
Hammer, Light This is a small sledge, light enough to throw. 1 gm Handaxe A small axe designed to be used as a secondary weapon, usually with a battleaxe. 6 gm Iron Fan An iron fan is a well-crafted fan with iron spines covered with either paper or silk and decorated with elaborate landscapes or animal motifs. 25 gm
Kopis A heavy knife with a forward-curving blade. It is useful tool for clearing away excessive foliage while traveling the wilds or for chopping meat. 4 gm Jutte An iron bar extending from a wooden handle, this weapon also bares a short hook protrusion just above the handle that serves as a mechanism for trapping the blades of edged weapons. 4 gm Kama Similar to a sickle with a curved blade and longer handle. Often used in pairs. 2 gm
Kris A long-bladed dagger often taking on a wavy shape though it may be straight as well. In some of the more uncivilized tribes of the wilds, the weapon is seen as a good-luck charm. 5 gm Lance, Barbed, Light This lance has a barbed metal tip designed to tear at wounds and cause greater harm. 10 gm Lance, Blunt, Light The point of this lance is blunt and rounded. 7 gm
Lance, Light Easier to balance and hold, their reach is limited and puts wielders at a disadvantage when used against longer lances. 6 gm Mace, Chained A chained mace functions exactly like a heavy mace until its head is removed. When twisted, the mace head detaches from the haft and a length of chain slides from the hollow handle. This effectively converts the weapon into a light flail. 75 gm Mace, Heavy A short, steel haft with a flanged head that relies on the strength of the wielder to deal damage. 12 gm
Morningstar A short wooden haft topped by a spiked steel ball, the morningstar improves over the simple impact of a club. 8 gm Nunchaku Two wood handles connected by a short length of rope or chain. 2 gm Pick, Light A pick is designed to concentrate its force on a small, penetrating point. 4 gm
Rooster Blade Resembling a thin, flattened, all-metal club with elaborate protrusions and a spear-like thrusting head. It is used to stab and is often used in pairs. 16 gm Sap A stick of less than arms-length, usually made of wood or metal. 1 gm Sawtooth One of the most primitive weapons to be carried into battle, the sawtooth is nothing more than a wooden sword with sharpened teeth or horns mounted along one edge. 10 gm
Shield, Mancatcher Though mainly a piece of armor, this large shield is meant to be strapped on the arm lengthwise and is distinguished by its telltale hook upon the shield’s tip. Useful for disarming and tripping opponents. 25 gm Sword, Cutlass A short, broad slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket-shaped guard. 12 gm Sword, Short As the name implies, this is a sword that is a bit longer than a normal dagger. It is often used as an off-hand weapon alongside larger ones. 10 gm
Sword-Breaker A cunning weapon designed to catch, twist and break an opponent’s blade, this is often used as an off-hand weapon by duelists and fencers to break swords and daggers. Special notches in the blade allow opposing blades to be trapped and then by twisting the blade, opposing blades may break due to the leverage created. 16 gm Sykan Survival Knife This massive knife can be upwards of a foot long with one edge toothed so that the weilder can use it as hand saw and with the other side sharply edged like a bowie knife. This knife has a large strong handle that has an end-cap that can be removed to reveal a water-tight compartment where things such as matches, a small first aid kit, firestarter material or paracord can be stored. 23 gm Wakizashi Similar in design to a katana but smaller and less valued. Most often found dueled with a katana. 100 gm
Wrist Razor A wicked-looking weapon comprised of a sturdy metal band secured to the wrist and forearm with two or three large blades extending out above and beyond the hand. Such blades can be anything up to a foot or more in length and allow the wielder to fight in the style of a wild cat, scratching and clawing at his enemy, gouging great slashing wounds. Usually used in pairs. 65 gm

Medium

Item Price Item Price Item Price
Aclis A club attached to lightweight cord. Mainly used in close combat, it may also be thrown, with the cord being used to drag it back to be used again. 1 gm Battleaxe A much larger, heavier version of a simple handaxe. 10 gm Beads, Assassin’s A different take on a garrote, the wire is usually kept spooled within a pair of hollowed-out prayer beads. 10 gm
Bullwhip An 8ft braided leather whip with a wooden handle. 20 GM Death-Head Stick A six-foot length of thin chain with a metal weight shaped like a skull studded with spikes at one end and a barbed metal dart at the other. 10 gm Flail, Light A metal weight attached by a chain to a wooden handle. 8 gm
Karvar A huge and heavy cleaver being mounted on the end of a two-foot shaft. 5 gm Katana Never available "off-the-rack", a katana is custom-forged for the would-be owner. It is a single-edged blade with a slight curve and elaborately carved handle. 100+ gm Khopesh Often confused with the scimitar, the khopesh is a more unwieldy weapon but far heavier overall and capable of causing great harm. 15 gm
Lance, Barbed, Heavy This lance has a barbed metal tip designed to tear at wounds and cause greater harm than a typical lance. 14 gm Lance, Blunt, Heavy The point of this lance is blunt and rounded. 8 gm Lance, Heavy Longer and heavier than a light lance and with more reach, the heavy lance is also more difficult to balance. 10 gm
Longsword The weapon most favored by knights, the blade is straight and double-edged. 15 gm Machete This jungle weapon is as long as a sword - but can be shorter - and is double edged to chop through brush and enemies out in the wilds. 10 gm Pick, Heavy A pick is designed to concentrate its force on a small, penetrating point. 8 gm
Rapier A relatively slender, sharply pointed sword, used mainly for thrusting attacks. Known for its stylish and complex hilts. 20 gm Scimitar A long, curved, broad-bladed sword used primarily for slashing. 15 gm Sword Cane A thin, pointed blade usually concealed within an ornate walking cane. 35 gm
Sword Gauntlet A simple combination of a metal gauntlet onto which is attached a carefully-honed longsword blade. 45 gm Sword, Bastard Similar to a longsword but with a longer handle that is neither perfect for one-handed or two-handed use but both equally. 35 gm Sword, Broad A basket-hilt sword often found paired with a buckler. Common among cavalry. 35 gm
Sword, Crescent Appearing as a greatly exaggerated scimitar, the blade can curve back almost all the way back to the wielder. This grants the crescent sword the ability to bend right around a shield when swung, rendering it completely ineffective. 30 gm Sword, Estoc Similar to a rapier in function though less flashy in appearance, the estoc has a tapered blade useful in splitting the rings of mail armor. It lacks a cutting edge and utilizes a sharpened point for puncturing. 10 gm Sword, Skirmish Consists of a long handle topped on one end by a curved blade the size of a short sword with a single edge and by a sharp spear point on the other. 25 gm
Sword, Tiger Hook A three-foot-long blade, the first six inches of which is curved sharply forward like a fishhook. The wielder’s hands are protected by a crescent blade and the base of the hilt is sharpened to a spear point. 20 gm Sword, Talon A three-foot long sword with an elaborately crafted, glass-inlaid handle that makes up slightly half of the overall length of the weapon. The blade is somewhat curved and tapers into a broader, heavier tip. It is readily available in the mountain home of the Inarta, Wind Reach but is extraordinarily rare anywhere else. Inarta can acquire such a weapon from Wind Reach at half the average cost while someone trying to purchase it in the outside world, if they can find one, will pay three times more. Note that this weapon is EXTREMELY rare outside of Wind Reach. 45 gm Tonfa, Metal A flattened metal club with a handle on one side. Often used in pairs. 12 gm
Tonfa, Wooden A flattened wood club with a handle on one side. Often used in pairs. 3 gm Trident This three-tined, piercing weapon can be thrown just as a halfspear or shortspear can be, but its range increment is shorter because it is not as aerodynamic as those other weapons. 15 gm Tulwar A heavy-ended sabre, the tulwar is an easy weapon to use and extremely functional. 22 gm
Waraxe With a larger blade than a battle-axe, the waraxe is a two-handed weapon in the hands of most normal humanoids. 20 gm Warhammer A long-handled hammer topped with a heavy blunt side capped with tiny teeth opposite a long spike on the other. 12 gm

Large

Item Price Item Price Item Price
Axe, Double-Bladed A massive weapon with a double axe blade attached to each end of a thick wooden handle. 60 gm Sword, Double-Bladed A massive weapon with a double sword blade attached to each end of a thick wooden handle in the center. 50 gm Bec-De-Corbin A small polearm with a combined hammer and pick at its head. 30 gm
Bladed Cloak Appearing as a simple cloak, it has a series of knife-sized blades sewn into the hem. 40 gm Chain, Spiked A length of chain with spikes forged into the links. 25 gm Club, Wolf’s Teeth A one-foot long, wickedly barbed steel head set atop a five-foot long haft. 35 gm
Executioner’s Sword A simple wood handle with a massive blade. It is used primarily as an execution device and isn't designed well for combat. However it's sheer size and reputation are good for intimidation. 75 gm Falchion This sword, which is essentially a two-handed scimitar, has a curve that gives it an effectively keener edge. 75 gm Falx A slightly-curved blade mounted atop a two-foot shaft. 25 gm
Flail, Dire A sturdy wooden handle sporting a flail on either end. 90 gm Flail, Heavy A heavy metal weight attached by a chain to a wooden handle. 15 gm Flamberge Forged with a waved blade, the design greatly increases the surface area available for swings, allowing one to cut through his opponent’s defenses with ease and cause crippling damage. 150 gm
Glaive A polearm consisting of a single-edged blade on the end of a pole. 8 gm Greataxe A large, heavy, dual-bladed axe. 30 gm Greatclub A two-handed version of a regular club. It is often studded with nails or spikes or ringed by bands of iron. 5 gm
Greatsword An immense sword with a massive five foot long blade. 50 gm Guisarme A polearm with a foot long metal blade and backward hook. 9 gm Halberd A polearm with an intimidating axe blade and backward hook. 10 gm
Hammer, Great A double-headed mallet, with one side ending in a tapered point. 80 gm Kwan Dao A heavier, stylized weapon similar to a halberd. 25 gm Lance, Dire An immensely long lance requiring two hands to wield making it suitable to only the most skilled of riders. 20 gm
Longspear A spear with a 10 foot reach. 5 gm Mancatcher A polearm with unique looking forks used to grip opponents. It has sharp spikes within its large, metal and spring-loaded grips that can cause a considerable amount of pain for anyone trapped within this weapon’s grasp. It has a 10 foot reach. 40 gm Naginata A long, curved blade set atop an eight-foot shaft. 20 gm
Pike Almost twice as long as the greatest of longspears, this is a favored weapon amongst peasants forced to fight more skillful and heavily armored enemies. A character can strike enemies up to 20 feet away with a pike, but cannot attack anyone within 10 feet. Often used by infantry to oppose charging cavalry. 10 gm Quarterstaff A long wooden pole. 1 gm Pollaxe A long handle topped with a metal head. The head has an axe or hammer on the damaging 'face', with a spike, hammer, or fluke on the reverse. From the top protrudes a dagger like tip. 11 gm
Ranseur The head of a ranseur is composed of a spear-tip affixed with a cross hilt at its base. Often this hilt is crescent-shaped. Between six to eight feet in length and used primarily for thrusting. 10 gm Rock Crusher A massive hammer so big and so heavy that only the strongest of individuals can wield it and even then only with two hands. 50 gm Scythe While it resembles the standard farm implement of the same name, this scythe is balanced and strengthened for war and is devastating when used for slashing. 18 gm
Shortspear Shorter than a long spear, this one can be thrown. 2 gm Spear, Snake The wavy design allows the blade to slip past bone to the target’s vulnerable organs more easily. 20 gm Spear, Two Headed A long, wooden haft with a spear-point on each end. 10 gm
Staff, Iron An iron staff is a heavier version of a normal quarterstaff, much sturdier and capable of inflicting much more pain. 25 gm Sword, Two-Bladed Two longsword blades connected by a sturdy handle. 100 gm War Fork A short polearm with two broad, parallel sword blades affixed to the end. 45 gm
Widowmaker A huge, double-bladed axe. The top portion of each axe blade is extended and barbed, allowing it to be used as a piercing weapon as well as for slashing. 35 gm